Penguinboi Software has a handful of projects at various stages. Here's a tour of each one — what it is, what it's built with, and where it's going.

🐶 Corgi Care

A virtual pet game where you raise a corgi puppy. Feed it, play with it, and watch its mood and stats change over time. It's a cozy, low-pressure experience — the kind of game you check in on for a few minutes and smile.

Tech: Flutter (Dart), targeting web. Built with Flutter's cross-platform framework so it could eventually ship to mobile too, but the web version is the primary target right now.

Status: Playable. The core loop (feed, play, bond) works. There's room for more activities and animations, but it's a complete experience as-is.

Play Corgi Care

⚔️ Hacking Slash

An action dungeon crawler. Pick a hero class, fight through waves of enemies, use abilities, and try to survive as long as you can. It's fast-paced and meant to be replayable — each run is a few minutes long.

Tech: Phaser 3 (JavaScript). Originally a Pygame (Python) desktop game, ported to Phaser for browser play. Uses arcade physics, sprite animations, and a scene-based architecture.

Status: Playable with multiple hero classes and enemy types. Touch controls work on mobile. The dungeon layouts and enemy variety could expand, but the core combat loop is solid.

Play Hacking Slash

🔥 Trending

A content moderation simulator made for Pirate Software Game Jam 18. You're the human in the loop at Wildfire Social, trying to keep the feed from spiraling into chaos while an AI algorithm promotes whatever drives engagement.

Tech: Built for the game jam with a tight scope and deadline.

Status: Complete (jam submission). Available on itch.io.

Play Trending on itch.io

🎲 PenguinRPG

AI-powered tools for tabletop RPG dungeon masters. Generate NPCs with backstories, create immersive locations, and get adventure hook suggestions — all designed to speed up session prep without replacing the DM's creativity.

Tech: React + Vite + TypeScript frontend. Uses AI APIs to generate content on the fly. Designed as a single-page app that feels like a DM utility dashboard.

Status: Live at penguinrpg.com. The core generation tools work well. Future plans include saving generated content and sharing it between DMs.

What's Next?

I'm always tinkering with ideas. The pipeline usually looks like: prototype something small, see if it's fun, then decide whether to polish and ship it. Some ideas that are rattling around:

  • More game jam entries — they're great for shipping fast and trying weird ideas
  • Expanding PenguinRPG with campaign management features
  • A multiplayer project (nothing concrete yet, just experiments)

If you want to keep up with new releases, bookmark the blog or check the games page periodically. And rumor has it there's already a game hidden somewhere on this very site. You just have to know where to look. 🐧