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April 2026

Axiom — The Game Claude Built

What happens when you let Claude design and build a game with minimal human input? A puzzle game about emergence — write the rules, watch the world.

April 2026

We Drew This — Crowd-Powered AI Art on Twitch

Building a Twitch stream where the crowd votes on art elements, Claude generates options, and FLUX 2 Pro creates the artwork live.

April 2026

City Weather Song — Turning Weather Into Music

How I turned weather data into deterministic 3-minute compositions — genre palettes, seeded PRNG, and rendering Tone.js on AWS Fargate.

March 2026

Building claude-scrub — Your AI Assistant Is Storing Your Secrets

How I built a tool to find and remove secrets from Claude Code's local session data — and the design decisions that made it actually useful.

March 2026

Preflight Checks — Production Readiness Playbooks for Shipping Software

An open-source collection of production readiness playbooks — structured prompts for AI coding assistants that run comprehensive audits before you ship.

February 2026

How to Get Your Pygame Game Running in a Browser

Three approaches to getting your Python game playable in a browser — and the one I'd actually recommend.

January 2026

Hello World — Welcome to Penguinboi Software

Why I started making games, what Penguinboi Software is all about, and what's coming next.

January 2026

Porting Hacking Slash from Pygame to Phaser

How a Python desktop game became a browser-based dungeon crawler, and the surprising challenges along the way.

January 2026

5 Things I Learned Making Games Solo

Scope creep, polish traps, and the importance of shipping — lessons from building three games as a one-person studio.

January 2026

A Tour of Every Penguinboi Software Project

From virtual pets to AI dungeon masters — a walkthrough of each project, the tech behind it, and where it's headed.