Axiom — The Game Claude Built
What happens when you let Claude design and build a game with minimal human input? A puzzle game about emergence — write the rules, watch the world.
We Drew This — Crowd-Powered AI Art on Twitch
Building a Twitch stream where the crowd votes on art elements, Claude generates options, and FLUX 2 Pro creates the artwork live.
City Weather Song — Turning Weather Into Music
How I turned weather data into deterministic 3-minute compositions — genre palettes, seeded PRNG, and rendering Tone.js on AWS Fargate.
Building claude-scrub — Your AI Assistant Is Storing Your Secrets
How I built a tool to find and remove secrets from Claude Code's local session data — and the design decisions that made it actually useful.
Preflight Checks — Production Readiness Playbooks for Shipping Software
An open-source collection of production readiness playbooks — structured prompts for AI coding assistants that run comprehensive audits before you ship.
How to Get Your Pygame Game Running in a Browser
Three approaches to getting your Python game playable in a browser — and the one I'd actually recommend.
Hello World — Welcome to Penguinboi Software
Why I started making games, what Penguinboi Software is all about, and what's coming next.
Porting Hacking Slash from Pygame to Phaser
How a Python desktop game became a browser-based dungeon crawler, and the surprising challenges along the way.
5 Things I Learned Making Games Solo
Scope creep, polish traps, and the importance of shipping — lessons from building three games as a one-person studio.
A Tour of Every Penguinboi Software Project
From virtual pets to AI dungeon masters — a walkthrough of each project, the tech behind it, and where it's headed.